Tile Update Floodplain


Start with the Topo Tile. Use the most recent…

Get the dFIRM map open.

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COPYBASE the floodplains within the tiles from 0,0. These have elevations so mind the Z value.

PASTBLOCK into the Topo Tile. Explode it. Remember to mind the Z values.

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Change the HATCH Patterns to DOTS.

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The scale should be 100.

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It is hard to see here, but not as much there.

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You can match properties to update the other blobs of floodplain. If there is only one be sure to copy it.

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Isolate the layers to make it easier to trim the MPOLYONS. You can try MAPMPEDIT to trim or explode, repair and reform the MPOLYGONS.

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I have found it more reliable to explode, repair (mind the Z values), make sure the POLYLINE is closed and form a MPOLYGON.

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I said close it.

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And MPOLYGON.

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And Match Properties back to the Dotted AE Layer. Make sure the Z value remains.

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One down, now do the rest, then do the VE Zones, then do the Shaded X Zones.

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And viola the flood plains are updated. But these are based on the GIS data and there is better data right there.

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Pull in some floodplain lines from a template.

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Click on a polygon and note the Elevation.

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Find the contour in the drawing. (You know, the one with the elevation you just looked at)

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COPYTOLAYER. Copy the contour onto the right layer.

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And here is it, an A line near the limits of a mapped floodplain.

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Run it for the extent of the polygon. There are some rules on how the floodplains work and those need to go in another section.

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For the linetype to look right, Linetype Generation must be enabled. Now you have to either reform the MOPOLYGONs or adjust the MOLYGONs to the better line.

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You will need to heal the line where it crosses through buildings and other objects.

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The goal is to best define every flood plain.

You will be back to redefine these when they are field located.

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